Where you Draw the Pose in the 2D Viewport Editor is immaterial at this point. Where you
position the Stroke after Drawing depends on which movement method described in 12.4 you
decide to use.
The procedure will be revealed as you progress.
When you entered and positioned the Reference Image Reference_Image was selected in the
Outliner. In Object Mode you position the image by using the Move Tool or G Key and drag the
Mouse.
Select Character the Canvas (Stroke renamed) in the Outliner Editor. Draw or trace over Pose 1
or whichever Pose you wish to have as the first Frame in the Animation.
Change the 2D Viewport Editor to Draw Mode. Remember; by default, with the Canvas named
Character selected, Strokes will be drawn on the default Layer named Lines.
Select your Sketch Material and choose the Pen of your choice, adjusting the Stroke Radius and
Strength.
Sketch over the first Pose of the Character in the Image. The Strokes can be a rough sketch.
Pose 1
Pose 2
Sketch Strokes, partially
Drawn, by tracing over
Pose 1 in the Reference
Image.
Reference Image
Blue Sketch Material
Figure 12.14
Note: The Dope Sheet Timeline Editor Cursor is at Frame 1. At this point sketching generates
Strokes and data is entered for Frame 1 and a Keyframe is automatically inserted.
White triangles show that a Keyframe is inserted
Figure 12.15
127